Dive into the world of game modding as we explore how to create a powerful memory manipulation tool using ImGui and DirectX 11. Perfect for developers and gaming enthusiasts!
Unlocking Game Secrets: Building a Memory Manipulation Tool 🎮🔓
Ever wondered how game mods work their magic? Join me on a journey through the creation of a game memory manipulation tool that leverages the power of ImGui and DirectX 11. This isn’t just any hack – it’s a window into the fascinating world of game modding!
What You’ll Discover:
- 🛠️ Setting up the essential building blocks
- 🔍 Retrieving crucial process and module information
- 🧩 Calculating dynamic addresses for precise memory access
- 🎨 Crafting a user-friendly interface with ImGui
- 🚀 Bringing it all together in a functional DLL
Peek Inside the Code:
#include "includes.h"
#include <TlHelp32.h>
#include <vector>
#include <tchar.h>
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
Present oPresent;
HWND window = NULL;
WNDPROC oWndProc;
ID3D11Device* pDevice = NULL;
ID3D11DeviceContext* pContext = NULL;
ID3D11RenderTargetView* mainRenderTargetView;
#define hProc PROCESS_ALL_ACCESS
uintptr_t GetModuleBaseAddress(TCHAR* lpszModuleName, DWORD pID) {
uintptr_t dwModuleBaseAddress = 0;
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pID);
MODULEENTRY32 ModuleEntry32 = { 0 };
ModuleEntry32.dwSize = sizeof(MODULEENTRY32);
if (Module32First(hSnapshot, &ModuleEntry32)) {
do {
if (_tcscmp(ModuleEntry32.szModule, lpszModuleName) == 0) {
dwModuleBaseAddress = (uintptr_t)ModuleEntry32.modBaseAddr;
break;
}
} while (Module32Next(hSnapshot, &ModuleEntry32));
}
CloseHandle(hSnapshot);
return dwModuleBaseAddress;
}
The Grand Finale: Dyson Sphere Program Hack 🌌
To showcase our tool in action, we’ve created a special hack for Dyson Sphere Program. Modify resource quantities and take your space empire to new heights!
🎁 Bonus: Download the Dyson Sphere Program hack DLL here!
Note: This tool is for educational purposes only. Always use responsibly and respect game developers’ terms of service.